17 lines
382 B
C#
17 lines
382 B
C#
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Body.Part
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{
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/// <summary>
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/// Used to determine whether a BodyPart can connect to another BodyPart.
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/// </summary>
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[Serializable, NetSerializable]
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public enum BodyPartCompatibility
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{
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Universal = 0,
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Biological,
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Mechanical
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}
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}
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