38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
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#nullable enable
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using System;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.GameObjects.Components.Body.Part.Property;
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namespace Content.Shared.GameObjects.Components.Body.Part
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{
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public static class BodyPartExtensions
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{
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public static bool HasProperty(this IBodyPart part, Type type)
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{
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return part.Owner.HasComponent(type);
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}
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public static bool HasProperty<T>(this IBodyPart part) where T : class, IBodyPartProperty
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{
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return part.HasProperty(typeof(T));
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}
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public static bool TryGetProperty(this IBodyPart part, Type type,
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[NotNullWhen(true)] out IBodyPartProperty? property)
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{
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if (!part.Owner.TryGetComponent(type, out var component))
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{
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property = null;
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return false;
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}
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return (property = component as IBodyPartProperty) != null;
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}
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public static bool TryGetProperty<T>(this IBodyPart part, [NotNullWhen(true)] out T? property) where T : class, IBodyPartProperty
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{
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return part.Owner.TryGetComponent(out property);
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}
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}
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}
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