namespace Content.Shared.GameObjects.Components.Body.Part
{
/// <summary>
/// Making a class inherit from this interface allows you to do many
/// things with it in the <see cref="SurgeryData"/> class.
/// This includes passing it as an argument to a
/// <see cref="SurgeryData.SurgeryAction"/> delegate, as to later typecast
/// it back to the original class type.
/// Every BodyPart also needs an <see cref="IBodyPartContainer"/> to be
/// its parent (i.e. the <see cref="IBody"/> holds many
/// <see cref="IBodyPart"/>s, each of which have an upward reference to it).
/// </summary>
// TODO BODY Remove
public interface IBodyPartContainer
}