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crystall-punk-14/Content.Shared/GameObjects/Components/SharedPlaceableSurfaceComponent.cs

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using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
public abstract class SharedPlaceableSurfaceComponent : Component
{
public override string Name => "PlaceableSurface";
public override uint? NetID => ContentNetIDs.PLACEABLE_SURFACE;
public virtual bool IsPlaceable { get; set; }
}
[Serializable, NetSerializable]
public class PlaceableSurfaceComponentState : ComponentState
{
public readonly bool IsPlaceable;
public PlaceableSurfaceComponentState(bool placeable) : base(ContentNetIDs.PLACEABLE_SURFACE)
{
IsPlaceable = placeable;
}
}
}