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crystall-punk-14/Content.Server/Chemistry/EntitySystems/InjectorSystem.cs

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using Content.Server.Chemistry.Components;
using Content.Shared.Hands;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
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using System;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public class InjectorSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<InjectorComponent, SolutionChangedEvent>(OnSolutionChange);
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SubscribeLocalEvent<InjectorComponent, HandDeselectedEvent>(OnInjectorDeselected);
}
private void OnInjectorDeselected(EntityUid uid, InjectorComponent component, HandDeselectedEvent args)
{
if (component.CancelToken != null)
{
component.CancelToken.Cancel();
component.CancelToken = null;
}
}
private void OnSolutionChange(EntityUid uid, InjectorComponent component, SolutionChangedEvent args)
{
component.Dirty();
}
}
}