using Content.Shared.GameObjects.Components.Recycling;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.GameObjects.Components.Recycling
{
[UsedImplicitly]
public class RecyclerVisualizer : AppearanceVisualizer
[DataField("state_clean")]
private string? _stateClean;
[DataField("state_bloody")]
private string? _stateBloody;
public override void InitializeEntity(IEntity entity)
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent? sprite) ||
!entity.TryGetComponent(out AppearanceComponent? appearance))
return;
}
appearance.TryGetData(RecyclerVisuals.Bloody, out bool bloody);
sprite.LayerSetState(RecyclerVisualLayers.Bloody, bloody
? _stateBloody
: _stateClean);
public override void OnChangeData(AppearanceComponent component)
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
component.TryGetData(RecyclerVisuals.Bloody, out bool bloody);
public enum RecyclerVisualLayers : byte
Bloody