Files
crystall-punk-14/Content.Client/GameObjects/Components/Singularity/ToySingularityComponent.cs

18 lines
562 B
C#
Raw Normal View History

using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Singularity
{
[RegisterComponent]
[ComponentReference(typeof(IClientSingularityInstance))]
public class ToySingularityComponent : Component, IClientSingularityInstance
{
public override string Name => "ToySingularity";
[ViewVariables(VVAccess.ReadWrite)]
public float Falloff { get; set; } = 2.0f;
[ViewVariables(VVAccess.ReadWrite)]
public float Intensity { get; set; } = 0.25f;
}
}