2021-03-09 04:33:41 -06:00
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using Robust.Shared.GameObjects;
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2021-05-28 10:44:13 +01:00
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using Robust.Shared.ViewVariables;
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2021-03-09 04:33:41 -06:00
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namespace Content.Client.GameObjects.Components.Singularity
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{
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[RegisterComponent]
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[ComponentReference(typeof(IClientSingularityInstance))]
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public class ToySingularityComponent : Component, IClientSingularityInstance
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{
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public override string Name => "ToySingularity";
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2021-05-28 10:44:13 +01:00
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[ViewVariables(VVAccess.ReadWrite)]
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public float Falloff { get; set; } = 2.0f;
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[ViewVariables(VVAccess.ReadWrite)]
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public float Intensity { get; set; } = 0.25f;
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2021-03-09 04:33:41 -06:00
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}
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}
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