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crystall-punk-14/Content.Server/Nutrition/EntitySystems/SmokingSystem.cs

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using Content.Server.Nutrition.Components;
using Content.Shared.Smoking;
using Content.Shared.Temperature;
using Robust.Shared.GameObjects;
namespace Content.Server.Nutrition.EntitySystems
{
public class SmokingSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<SmokingComponent, IsHotEvent>(OnIsHotEvent);
}
private void OnIsHotEvent(EntityUid uid, SmokingComponent component, IsHotEvent args)
{
args.IsHot = component.CurrentState == SharedBurningStates.Lit;
}
}
}