using Content.Client.Hands;
using Content.Shared.Item;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
namespace Content.Client.Items.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedItemComponent))]
public class ItemComponent : SharedItemComponent
protected override void OnEquippedPrefixChange()
if (!Owner.TryGetContainer(out var container))
return;
if (container.Owner.TryGetComponent(out HandsComponent? hands))
hands.UpdateHandVisualizer();
}