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crystall-punk-14/Content.Client/Wires/Visualizers/WiresVisualizer.cs

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using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
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using static Content.Shared.Wires.SharedWiresComponent;
namespace Content.Client.Wires.Visualizers
{
public class WiresVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (component.TryGetData<bool>(WiresVisuals.MaintenancePanelState, out var state))
{
sprite.LayerSetVisible(WiresVisualLayers.MaintenancePanel, state);
}
// Mainly for spawn window
else
{
sprite.LayerSetVisible(WiresVisualLayers.MaintenancePanel, false);
}
}
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public enum WiresVisualLayers : byte
{
MaintenancePanel,
}
}
}