using Content.Shared.Alert;
using Content.Shared.Pulling;
using Content.Shared.Pulling.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Alert.Click
{
/// <summary>
/// Stop pulling something
/// </summary>
[UsedImplicitly]
[DataDefinition]
public class StopPulling : IAlertClick
public void AlertClicked(ClickAlertEventArgs args)
var ps = EntitySystem.Get<SharedPullingSystem>();
var playerTargetPullable = ps.GetPulled(args.Player)?
.GetComponentOrNull<SharedPullableComponent>();
if (playerTargetPullable != null)
ps.TryStopPull(playerTargetPullable);
}