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crystall-punk-14/Content.Server/Chemistry/EntitySystems/HypospraySystem.cs

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2021-06-09 22:19:39 +02:00
using Content.Server.Chemistry.Components;
using Content.Shared.Interaction;
using Content.Shared.Weapons.Melee;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
2021-06-09 22:19:39 +02:00
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public class HypospraySystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<HyposprayComponent, ClickAttackEvent>(OnClickAttack);
SubscribeLocalEvent<HyposprayComponent, SolutionChangedEvent>(OnSolutionChange);
}
private void OnSolutionChange(EntityUid uid, HyposprayComponent component, SolutionChangedEvent args)
{
component.Dirty();
}
public void OnAfterInteract(EntityUid uid, HyposprayComponent comp, AfterInteractEvent args)
{
if (!args.CanReach)
return;
var target = args.Target;
var user = args.User;
comp.TryDoInject(target, user);
}
public void OnClickAttack(EntityUid uid, HyposprayComponent comp, ClickAttackEvent args)
{
var target = args.TargetEntity;
var user = args.User;
comp.TryDoInject(target, user);
}
}
}