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crystall-punk-14/Content.Server/DeviceNetwork/Components/WiredNetworkComponent.cs

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Device network as ecs (#4205) * Work on DeviceNetworkSystem * Implement device networking as ecs Remove mailing unit code for now Remove device network metadata * Implement integration tests for device networking * Remove manual updating DeviceNetworkSystem and use WaitRunTicks * Fix wrong component name in ignored components * Apply suggestions from code review Co-authored-by: mirrorcult <notzombiedude@gmail.com> * Rename NetworkUtils to DeviceNetworkConstants Change connection type constants to enum Remove create function from network payload class * Change broken nodegroup check in wirenet to grid check * Change ComponentManager to entity manager in DeviceNetworkSystem * Fix smaller mistakes * Wtf random test fail pls run them again smh * Fix DataField in DeviceNetworkComponent * Fix yaml in DeviceNetworkTest * Fix DeviceNetworkComponent DeviceNetId property Co-authored-by: Julian Giebel <j.giebel@netrocks.info> Co-authored-by: mirrorcult <notzombiedude@gmail.com>
2021-10-11 23:41:18 +02:00
using Robust.Shared.GameObjects;
namespace Content.Server.DeviceNetwork.Components
{
[RegisterComponent]
public class WiredNetworkComponent : Component
{
public override string Name => "WiredNetworkConnection";
}
}
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