using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Server.Singularity.Components
{
[RegisterComponent]
public class SingularityGeneratorComponent : Component
public override string Name => "SingularityGenerator";
[ViewVariables] private int _power;
public int Power
get => _power;
set
if(_power == value) return;
_power = value;
if (_power > 15)
var entityManager = IoCManager.Resolve<IEntityManager>();
entityManager.SpawnEntity("Singularity", Owner.Transform.Coordinates);
//dont delete ourselves, just wait to get eaten
}