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crystall-punk-14/Content.Shared/Pulling/Components/SharedPullerComponent.cs

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using Content.Shared.Pulling;
using Content.Shared.Movement.Components;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
using Robust.Shared.Log;
using Component = Robust.Shared.GameObjects.Component;
2021-06-09 22:19:39 +02:00
namespace Content.Shared.Pulling.Components
{
[RegisterComponent]
[Friend(typeof(SharedPullingStateManagementSystem))]
public class SharedPullerComponent : Component
{
public override string Name => "Puller";
// Before changing how this is updated, please see SharedPullerSystem.RefreshMovementSpeed
public float WalkSpeedModifier => Pulling == null ? 1.0f : 0.75f;
public float SprintSpeedModifier => Pulling == null ? 1.0f : 0.75f;
[ViewVariables]
public IEntity? Pulling { get; set; }
protected override void Shutdown()
{
EntitySystem.Get<SharedPullingStateManagementSystem>().ForceDisconnectPuller(this);
base.Shutdown();
}
protected override void OnRemove()
{
if (Pulling != null)
{
// This is absolute paranoia but it's also absolutely necessary. Too many puller state bugs. - 20kdc
Logger.ErrorS("c.go.c.pulling", "PULLING STATE CORRUPTION IMMINENT IN PULLER {0} - OnRemove called when Pulling is set!", Owner);
}
base.OnRemove();
}
}
}