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crystall-punk-14/Content.Shared/Flash/SharedFlashSystem.cs

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Flash overlay rework and bugfixes (#27369)
2024-06-02 06:17:53 +02:00
using Content.Shared.StatusEffect;
Refactors flashes to ECS, sunglasses protect you from being flashed. (#4579) * Refactors flashes to ECS, sunglasses protect you from being flashed. * VV ReadWrite for FlashImmunity Enabled. * Use cached IEntityLookup. * Consistent formatting. * Fix flashbang duration. Flash duration is a mess. * Small area flash code cleanup. * Flashable state is only sent to attached player.
2021-09-09 16:20:41 +02:00
namespace Content.Shared.Flash
{
public abstract class SharedFlashSystem : EntitySystem
{
Flash overlay rework and bugfixes (#27369)
2024-06-02 06:17:53 +02:00
[ValidatePrototypeId<StatusEffectPrototype>]
public const string FlashedKey = "Flashed";
Refactors flashes to ECS, sunglasses protect you from being flashed. (#4579) * Refactors flashes to ECS, sunglasses protect you from being flashed. * VV ReadWrite for FlashImmunity Enabled. * Use cached IEntityLookup. * Consistent formatting. * Fix flashbang duration. Flash duration is a mess. * Small area flash code cleanup. * Flashable state is only sent to attached player.
2021-09-09 16:20:41 +02:00
}
}
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