using Content.Shared.Chemistry;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Kitchen
{
/// <summary>
/// Tag component that denotes an entity as Juiceable
/// </summary>
[RegisterComponent]
public class JuiceableComponent : Component
public override string Name => "Juiceable";
[ViewVariables] [DataField("result")] public Solution JuiceResultSolution = new();
}