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crystall-punk-14/Content.Server/GameObjects/Components/Observer/IGhostBooAffected.cs

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#nullable enable
using Content.Shared.Actions;
namespace Content.Server.GameObjects.Components.Observer
{
/// <summary>
/// Allow ghost to interact with object by boo action
/// </summary>
public interface IGhostBooAffected
{
/// <summary>
/// Invokes when ghost used boo action near entity.
/// Use it to blink lights or make something spooky.
/// </summary>
/// <param name="args">Boo action details</param>
/// <returns>Returns true if object was affected</returns>
bool AffectedByGhostBoo(InstantActionEventArgs args);
}
}