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crystall-punk-14/Content.Shared/GameObjects/Components/Movement/IRelayMoveInput.cs

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#nullable enable
2020-06-24 02:21:20 +02:00
using Robust.Shared.Players;
namespace Content.Shared.GameObjects.Components.Movement
{
public interface IRelayMoveInput
{
void MoveInputPressed(ICommonSession session);
}
}