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crystall-punk-14/Content.Server/GameTicking/Rules/RuleTraitorDeathMatch.cs

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Re-organize all projects (#4166)
2021-06-09 22:19:39 +02:00
namespace Content.Server.GameTicking.Rules
Traitor Deathmatch (#2719) * Traitor Deathmatch: Add the preset [Rebase onto factors line] * Traitor Deathmatch: Being a human head or other not-quite-fully-animate object counts as dead. [ROFL] * Traitor Deathmatch: Add redemption machine (but it doesn't work) [ROFL] * Traitor Deathmatch: Map in redemption machines [ROFL] * Traitor Deathmatch: Make the rounds end properly [ROFL] * Traitor Deathmatch: PDA redemption works [ROFL] * Traitor Deathmatch: New redemption machine sprite ( @Tomeno ) * Traitor Deathmatch: Get rid of redundant using * Traitor Deathmatch: Change scoring, prevent redeeming your own PDA, fix bug where PDAs are not tagged with their owner names * Traitor Deathmatch: Better messages, change cvar name, don't count ghosts for spawnpoint selection
2020-12-13 15:00:49 +00:00
{
public class RuleTraitorDeathMatch : GameRule
{
// This class only exists so that the game rule is available for the conditional spawner.
}
}
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