#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Weapons.Ranged.Components
{
public abstract class SharedRangedBarrelComponent : Component
[ViewVariables]
public abstract FireRateSelector FireRateSelector { get; }
public abstract FireRateSelector AllRateSelectors { get; }
public abstract float FireRate { get; }
public abstract int ShotsLeft { get; }
public abstract int Capacity { get; }
}
[Flags]
public enum FireRateSelector
Safety = 0,
Single = 1 << 0,
Automatic = 1 << 1,