Logo
Explore Help
Sign In
juni/crystall-punk-14
1
0
Fork 0
You've already forked crystall-punk-14
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
2382162d72f00a75705e9b4f627b87b4e1be2619
crystall-punk-14/Content.Server/Explosion/Components/TriggerWhenEmptyComponent.cs

10 lines
228 B
C#
Raw Normal View History

Disposable turret explodes when empty (#18175) * turret go boom * fix ammo * universal function name * Also explodes when destroyed * comment added * Triggerwhenemptycomponent added * comment adjusted * Updated uplink description * Moved to own event file * file namespace * rerun tests --------- Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-01 21:38:22 +02:00
namespace Content.Server.Explosion.Components;
/// <summary>
/// Triggers a gun when attempting to shoot while it's empty
/// </summary>
[RegisterComponent]
Refactor serialization copying to use source generators (#19412)
2023-08-22 18:14:33 -07:00
public sealed partial class TriggerWhenEmptyComponent : Component
Disposable turret explodes when empty (#18175) * turret go boom * fix ammo * universal function name * Also explodes when destroyed * comment added * Triggerwhenemptycomponent added * comment adjusted * Updated uplink description * Moved to own event file * file namespace * rerun tests --------- Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-01 21:38:22 +02:00
{
}
Reference in New Issue Copy Permalink
Powered by Gitea Version: 1.25.5 Page: 279ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API