using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Server.Containers
{
public static class ContainerExt
public static int CountPrototypeOccurencesRecursive(this ContainerManagerComponent mgr, string prototypeId)
int total = 0;
foreach (var container in mgr.GetAllContainers())
foreach (var entity in container.ContainedEntities)
if (IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity.Uid).EntityPrototype?.ID == prototypeId) total++;
if(!IoCManager.Resolve<IEntityManager>().TryGetComponent<ContainerManagerComponent?>(entity.Uid, out var component)) continue;
total += component.CountPrototypeOccurencesRecursive(prototypeId);
}
return total;