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crystall-punk-14/Content.Server/DeviceLinking/Events/SignalReceivedEvent.cs

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Device Linking and better linking ui (#13645) Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 08:07:24 +02:00
using Content.Server.DeviceNetwork;
Predict two-way levers (#25043) * Predict two-way levers Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately. * space * a
2024-02-11 14:19:45 +11:00
using Content.Shared.DeviceNetwork;
Device Linking and better linking ui (#13645) Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 08:07:24 +02:00
namespace Content.Server.DeviceLinking.Events;
[ByRefEvent]
public readonly record struct SignalReceivedEvent(string Port, EntityUid? Trigger = null, NetworkPayload? Data = null);
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