using Content.Shared.DragDrop;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Nutrition.Components
{
/// <summary>
/// Indicates that the entity can be thrown on a kitchen spike for butchering.
/// </summary>
[RegisterComponent]
public class SharedButcherableComponent : Component, IDraggable
public override string Name => "Butcherable";
[ViewVariables]
public string? MeatPrototype => _meatPrototype;
[DataField("meat")]
private string? _meatPrototype;
bool IDraggable.CanDrop(CanDropEvent args)
return true;
}