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crystall-punk-14/Content.Shared/Tag/TagComponent.cs

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using System.Collections.Generic;
using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
Serialization v3 content PR (#3491) * serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
using Robust.Shared.ViewVariables;
2021-06-09 22:19:39 +02:00
namespace Content.Shared.Tag
{
[RegisterComponent]
Serialization v3 content PR (#3491) * serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00
public class TagComponent : Component, ISerializationHooks
{
public override string Name => "Tag";
[ViewVariables]
[DataField("tags", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<TagPrototype>))]
private readonly HashSet<string> _tags = new();
public IReadOnlySet<string> Tags => _tags;
protected override void Initialize()
{
Serialization v3 content PR (#3491) * serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00
base.Initialize();
foreach (var tag in _tags)
{
GetTagOrThrow(tag);
}
}
public override ComponentState GetComponentState(ICommonSession player)
{
var tags = new string[_tags.Count];
var i = 0;
foreach (var tag in _tags)
{
tags[i] = tag;
}
return new TagComponentState(tags);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is not TagComponentState state)
{
return;
}
_tags.Clear();
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var tag in state.Tags)
{
GetTagOrThrow(tag, prototypeManager);
_tags.Add(tag);
}
}
private TagPrototype GetTagOrThrow(string id, IPrototypeManager? manager = null)
{
manager ??= IoCManager.Resolve<IPrototypeManager>();
return manager.Index<TagPrototype>(id);
}
/// <summary>
/// Tries to add a tag if it doesn't already exist.
/// </summary>
/// <param name="id">The tag to add.</param>
/// <returns>true if it was added, false if it already existed.</returns>
/// <exception cref="UnknownPrototypeException">
/// Thrown if no <see cref="TagPrototype"/> exists with the given id.
/// </exception>
public bool AddTag(string id)
{
GetTagOrThrow(id);
var added = _tags.Add(id);
if (added)
{
Dirty();
return true;
}
return false;
}
/// <summary>
/// Tries to add the given tags if they don't already exist.
/// </summary>
/// <param name="ids">The tags to add.</param>
/// <returns>true if any tags were added, false if they all already existed.</returns>
/// <exception cref="UnknownPrototypeException">
/// Thrown if one of the ids represents an unregistered <see cref="TagPrototype"/>.
/// </exception>
public bool AddTags(params string[] ids)
{
return AddTags(ids.AsEnumerable());
}
/// <summary>
/// Tries to add the given tags if they don't already exist.
/// </summary>
/// <param name="ids">The tags to add.</param>
/// <returns>true if any tags were added, false if they all already existed.</returns>
/// <exception cref="UnknownPrototypeException">
/// Thrown if one of the ids represents an unregistered <see cref="TagPrototype"/>.
/// </exception>
public bool AddTags(IEnumerable<string> ids)
{
var count = _tags.Count;
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var id in ids)
{
GetTagOrThrow(id, prototypeManager);
_tags.Add(id);
}
if (_tags.Count > count)
{
Dirty();
return true;
}
return false;
}
/// <summary>
/// Checks if a tag has been added.
/// </summary>
/// <param name="id">The tag to check for.</param>
/// <returns>true if it exists, false otherwise.</returns>
/// <exception cref="UnknownPrototypeException">
/// Thrown if no <see cref="TagPrototype"/> exists with the given id.
/// </exception>
public bool HasTag(string id)
{
GetTagOrThrow(id);
return _tags.Contains(id);
}
/// <summary>
/// Checks if all of the given tags have been added.
/// </summary>
/// <param name="ids">The tags to check for.</param>
/// <returns>true if they all exist, false otherwise.</returns>
/// <exception cref="UnknownPrototypeException">
/// Thrown if one of the ids represents an unregistered <see cref="TagPrototype"/>.
/// </exception>
public bool HasAllTags(params string[] ids)
{
return HasAllTags(ids.AsEnumerable());
}
/// <summary>
/// Checks if all of the given tags have been added.
/// </summary>
/// <param name="ids">The tags to check for.</param>
/// <returns>true if they all exist, false otherwise.</returns>
/// <exception cref="UnknownPrototypeException">
/// Thrown if one of the ids represents an unregistered <see cref="TagPrototype"/>.
/// </exception>
public bool HasAllTags(IEnumerable<string> ids)
{
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var id in ids)
{
GetTagOrThrow(id, prototypeManager);
if (!_tags.Contains(id))
{
return false;
}
}
return true;
}
/// <summary>
/// Checks if any of the given tags have been added.
/// </summary>
/// <param name="ids">The tags to check for.</param>
/// <returns>true if any of them exist, false otherwise.</returns>
/// <exception cref="UnknownPrototypeException">
/// Thrown if one of the ids represents an unregistered <see cref="TagPrototype"/>.
/// </exception>
public bool HasAnyTag(params string[] ids)
{
return HasAnyTag(ids.AsEnumerable());
}
/// <summary>
/// Checks if any of the given tags have been added.
/// </summary>
/// <param name="ids">The tags to check for.</param>
/// <returns>true if any of them exist, false otherwise.</returns>
/// <exception cref="UnknownPrototypeException">
/// Thrown if one of the ids represents an unregistered <see cref="TagPrototype"/>.
/// </exception>
public bool HasAnyTag(IEnumerable<string> ids)
{
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var id in ids)
{
GetTagOrThrow(id, prototypeManager);
if (_tags.Contains(id))
{
return true;
}
}
return false;
}
/// <summary>
/// Tries to remove a tag if it exists.
/// </summary>
/// <param name="id">The tag to remove.</param>
/// <returns>
/// true if it was removed, false otherwise even if it didn't exist.
/// </returns>
/// <exception cref="UnknownPrototypeException">
/// Thrown if no <see cref="TagPrototype"/> exists with the given id.
/// </exception>
public bool RemoveTag(string id)
{
GetTagOrThrow(id);
if (_tags.Remove(id))
{
Dirty();
return true;
}
return false;
}
/// <summary>
/// Tries to remove all of the given tags if they exist.
/// </summary>
/// <param name="ids">The tags to remove.</param>
/// <returns>
/// true if it was removed, false otherwise even if they didn't exist.
/// </returns>
/// <exception cref="UnknownPrototypeException">
/// Thrown if one of the ids represents an unregistered <see cref="TagPrototype"/>.
/// </exception>
public bool RemoveTags(params string[] ids)
{
return RemoveTags(ids.AsEnumerable());
}
/// <summary>
/// Tries to remove all of the given tags if they exist.
/// </summary>
/// <param name="ids">The tags to remove.</param>
/// <returns>true if any tag was removed, false otherwise.</returns>
/// <exception cref="UnknownPrototypeException">
/// Thrown if one of the ids represents an unregistered <see cref="TagPrototype"/>.
/// </exception>
public bool RemoveTags(IEnumerable<string> ids)
{
var count = _tags.Count;
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var id in ids)
{
GetTagOrThrow(id, prototypeManager);
_tags.Remove(id);
}
if (_tags.Count < count)
{
Dirty();
return true;
}
return false;
}
}
}