using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.Actions.Components;
/// <summary>
/// Creates a temporary entity that exists while the spell is cast, and disappears at the end. For visual special effects.
/// </summary>
[RegisterComponent, Access(typeof(CP14SharedActionSystem))]
public sealed partial class CP14ActionDoAfterVisualsComponent : Component
{
[DataField]
public EntityUid? SpawnedEntity;
[DataField(required: true)]
public EntProtoId Proto = default!;
}