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crystall-punk-14/Content.Server/AI/Components/NPCComponent.cs

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using Content.Server.AI.EntitySystems;
namespace Content.Server.AI.Components
{
[Access(typeof(NPCSystem))]
public abstract class NPCComponent : Component
{
// TODO: Soon. I didn't realise how much effort it was to deprecate the old one.
/// <summary>
/// Contains all of the world data for a particular NPC in terms of how it sees the world.
/// </summary>
//[ViewVariables, DataField("blackboardA")]
//public Dictionary<string, object> BlackboardA = new();
public float VisionRadius => 7f;
}
}