using Content.Server.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos
{
[RegisterComponent]
public class GasMixtureComponent : Component
public override string Name => "GasMixture";
[ViewVariables] public GasMixture GasMixture { get; set; } = new GasMixture();
public override void ExposeData(ObjectSerializer serializer)
base.ExposeData(serializer);
serializer.DataField(this, x => GasMixture.Volume, "volume", 0f);
}