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crystall-punk-14/Content.Shared/GameObjects/Components/Mobs/SharedDamageState.cs

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using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Mobs
{
[Serializable, NetSerializable]
public enum DamageStateVisuals
{
State
}
[Serializable, NetSerializable]
public enum DamageStateVisualData
{
Normal,
Crit,
Dead
}
}