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crystall-punk-14/Content.Shared/Kitchen/Components/SharedKitchenSpikeComponent.cs

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using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
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namespace Content.Shared.Kitchen.Components
{
[NetworkedComponent]
public abstract class SharedKitchenSpikeComponent : Component
{
[DataField("delay")]
public float SpikeDelay = 7.0f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sound")]
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public SoundSpecifier SpikeSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
[Serializable, NetSerializable]
public enum KitchenSpikeVisuals : byte
{
Status
}
[Serializable, NetSerializable]
public enum KitchenSpikeStatus : byte
{
Empty,
Bloody
}
}
}