26 lines
503 B
C#
26 lines
503 B
C#
|
|
using System;
|
||
|
|
using Robust.Shared.GameObjects;
|
||
|
|
using Robust.Shared.Serialization;
|
||
|
|
|
||
|
|
namespace Content.Shared.GameObjects.Components.Movement
|
||
|
|
{
|
||
|
|
public abstract class SharedPortalComponent : Component {
|
||
|
|
public override string Name => "Portal";
|
||
|
|
}
|
||
|
|
|
||
|
|
[Serializable, NetSerializable]
|
||
|
|
public enum PortalVisuals
|
||
|
|
{
|
||
|
|
State
|
||
|
|
}
|
||
|
|
|
||
|
|
[Serializable, NetSerializable]
|
||
|
|
public enum PortalState
|
||
|
|
{
|
||
|
|
RecentlyTeleported,
|
||
|
|
Pending,
|
||
|
|
UnableToTeleport,
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|