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crystall-punk-14/Content.Client/Preferences/UI/JobPrioritySelector.cs

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Loadouts redux (#25715) * Loadouts redux * Loadout window mockup * More workout * rent * validation * Developments * bcs * More cleanup * Rebuild working * Fix model and loading * obsession * efcore * We got a stew goin * Cleanup * Optional + SeniorEngineering fix * Fixes * Update science.yml * add add * Automatic naming * Update nukeops * Coming together * Right now * stargate * rejig the UI * weh * Loadouts tweaks * Merge conflicts + ordering fix * yerba mate * chocolat * More updates * Add multi-selection support * test h * fikss * a * add tech assistant and hazard suit * huh * Latest changes * add medical loadouts * and science * finish security loadouts * cargo * service done * added wildcards * add command * Move restrictions * Finalising * Fix existing work * Localise next batch * clothing fix * Fix storage names * review * the scooping room * Test fixes * Xamlify * Xamlify this too * Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * ben * Margins --------- Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: Mr. 27 <koolthunder019@gmail.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
2024-04-16 22:57:43 +10:00
using System.Numerics;
using Content.Shared.Preferences;
using Content.Shared.Preferences.Loadouts;
using Content.Shared.Preferences.Loadouts.Effects;
using Content.Shared.Roles;
using Content.Shared.StatusIcon;
using Robust.Client.UserInterface.Controls;
using Robust.Client.Utility;
using Robust.Shared.Prototypes;
namespace Content.Client.Preferences.UI;
public sealed class JobPrioritySelector : RequirementsSelector<JobPrototype>
{
public JobPriority Priority
{
get => (JobPriority) Options.SelectedValue;
set => Options.SelectByValue((int) value);
}
public event Action<JobPriority>? PriorityChanged;
public JobPrioritySelector(RoleLoadout? loadout, JobPrototype proto, ButtonGroup btnGroup, IPrototypeManager protoMan)
: base(proto, btnGroup)
{
Options.OnItemSelected += args => PriorityChanged?.Invoke(Priority);
var items = new[]
{
("humanoid-profile-editor-job-priority-high-button", (int) JobPriority.High),
("humanoid-profile-editor-job-priority-medium-button", (int) JobPriority.Medium),
("humanoid-profile-editor-job-priority-low-button", (int) JobPriority.Low),
("humanoid-profile-editor-job-priority-never-button", (int) JobPriority.Never),
};
var icon = new TextureRect
{
TextureScale = new Vector2(2, 2),
VerticalAlignment = VAlignment.Center
};
var jobIcon = protoMan.Index<StatusIconPrototype>(proto.Icon);
icon.Texture = jobIcon.Icon.Frame0();
Setup(loadout, items, proto.LocalizedName, 200, proto.LocalizedDescription, icon);
}
}