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crystall-punk-14/Content.Client/Preferences/UI/LoadoutGroupContainer.xaml.cs

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C#
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Loadouts redux (#25715) * Loadouts redux * Loadout window mockup * More workout * rent * validation * Developments * bcs * More cleanup * Rebuild working * Fix model and loading * obsession * efcore * We got a stew goin * Cleanup * Optional + SeniorEngineering fix * Fixes * Update science.yml * add add * Automatic naming * Update nukeops * Coming together * Right now * stargate * rejig the UI * weh * Loadouts tweaks * Merge conflicts + ordering fix * yerba mate * chocolat * More updates * Add multi-selection support * test h * fikss * a * add tech assistant and hazard suit * huh * Latest changes * add medical loadouts * and science * finish security loadouts * cargo * service done * added wildcards * add command * Move restrictions * Finalising * Fix existing work * Localise next batch * clothing fix * Fix storage names * review * the scooping room * Test fixes * Xamlify * Xamlify this too * Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * ben * Margins --------- Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: Mr. 27 <koolthunder019@gmail.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
2024-04-16 22:57:43 +10:00
using System.Linq;
using Content.Shared.Clothing;
using Content.Shared.Preferences.Loadouts;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Client.Preferences.UI;
[GenerateTypedNameReferences]
public sealed partial class LoadoutGroupContainer : BoxContainer
{
private readonly LoadoutGroupPrototype _groupProto;
public event Action<ProtoId<LoadoutPrototype>>? OnLoadoutPressed;
public event Action<ProtoId<LoadoutPrototype>>? OnLoadoutUnpressed;
public LoadoutGroupContainer(RoleLoadout loadout, LoadoutGroupPrototype groupProto, ICommonSession session, IDependencyCollection collection)
{
RobustXamlLoader.Load(this);
_groupProto = groupProto;
RefreshLoadouts(loadout, session, collection);
}
/// <summary>
/// Updates button availabilities and buttons.
/// </summary>
public void RefreshLoadouts(RoleLoadout loadout, ICommonSession session, IDependencyCollection collection)
{
var protoMan = collection.Resolve<IPrototypeManager>();
var loadoutSystem = collection.Resolve<IEntityManager>().System<LoadoutSystem>();
RestrictionsContainer.DisposeAllChildren();
if (_groupProto.MinLimit > 0)
{
RestrictionsContainer.AddChild(new Label()
{
Text = Loc.GetString("loadouts-min-limit", ("count", _groupProto.MinLimit)),
Margin = new Thickness(5, 0, 5, 5),
});
}
if (_groupProto.MaxLimit > 0)
{
RestrictionsContainer.AddChild(new Label()
{
Text = Loc.GetString("loadouts-max-limit", ("count", _groupProto.MaxLimit)),
Margin = new Thickness(5, 0, 5, 5),
});
}
if (protoMan.TryIndex(loadout.Role, out var roleProto) && roleProto.Points != null && loadout.Points != null)
{
RestrictionsContainer.AddChild(new Label()
{
Text = Loc.GetString("loadouts-points-limit", ("count", loadout.Points.Value), ("max", roleProto.Points.Value)),
Margin = new Thickness(5, 0, 5, 5),
});
}
LoadoutsContainer.DisposeAllChildren();
// Didn't use options because this is more robust in future.
var selected = loadout.SelectedLoadouts[_groupProto.ID];
foreach (var loadoutProto in _groupProto.Loadouts)
{
if (!protoMan.TryIndex(loadoutProto, out var loadProto))
continue;
var matchingLoadout = selected.FirstOrDefault(e => e.Prototype == loadoutProto);
var pressed = matchingLoadout != null;
var enabled = loadout.IsValid(session, loadoutProto, collection, out var reason);
var loadoutContainer = new LoadoutContainer(loadoutProto, !enabled, reason);
loadoutContainer.Select.Pressed = pressed;
loadoutContainer.Text = loadoutSystem.GetName(loadProto);
loadoutContainer.Select.OnPressed += args =>
{
if (args.Button.Pressed)
OnLoadoutPressed?.Invoke(loadoutProto);
else
OnLoadoutUnpressed?.Invoke(loadoutProto);
};
LoadoutsContainer.AddChild(loadoutContainer);
}
}
}