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crystall-punk-14/Content.Server/GameTicking/Components/EndedGameRuleComponent.cs

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Mega Antag Refactor (#25786) * Mega Antag Refactor * last minute delta save * more workshopping * more shit * ok tested this for once * okkkkk sure * generic delays for starting rules * well darn * nukies partially * ouagh * ballin' faded and smonkin wed * obliterated the diff * Spread my arms and soak up congratulations * I've got plenty of love, but nothing to show for it * but there’s too much sunlight Shining on my laptop monitor, so I Can’t see anything with any amount of clarity * ok this junk * OOK! * fubar * most of sloth's review * oh boy * eek * hell yea! * ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-24 21:31:45 -04:00
namespace Content.Server.GameTicking.Components;
Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent
2023-09-28 07:48:59 -07:00
/// <summary>
/// Added to game rules before <see cref="GameRuleEndedEvent"/>.
/// Mutually exclusive with <seealso cref="ActiveGameRuleComponent"/>.
/// </summary>
[RegisterComponent]
public sealed partial class EndedGameRuleComponent : Component
{
}
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