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crystall-punk-14/Content.Server/NPC/Systems/NPCImprintingOnSpawnBehaviourSystem.cs

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using System.Numerics;
using Content.Shared.NPC.Components;
using Content.Shared.NPC.Systems;
using Robust.Shared.Collections;
using Robust.Shared.Map;
using Robust.Shared.Random;
using NPCImprintingOnSpawnBehaviourComponent = Content.Server.NPC.Components.NPCImprintingOnSpawnBehaviourComponent;
namespace Content.Server.NPC.Systems;
public sealed partial class NPCImprintingOnSpawnBehaviourSystem : SharedNPCImprintingOnSpawnBehaviourSystem
{
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly NPCSystem _npc = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NPCImprintingOnSpawnBehaviourComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(Entity<NPCImprintingOnSpawnBehaviourComponent> imprinting, ref MapInitEvent args)
{
HashSet<EntityUid> friends = new();
_lookup.GetEntitiesInRange(imprinting, imprinting.Comp.SpawnFriendsSearchRadius, friends);
foreach (var friend in friends)
{
if (imprinting.Comp.Whitelist?.IsValid(friend) != false)
{
AddImprintingTarget(imprinting, friend, imprinting.Comp);
}
}
if (imprinting.Comp.Follow && imprinting.Comp.Friends.Count > 0)
{
var mommy = _random.Pick(imprinting.Comp.Friends);
_npc.SetBlackboard(imprinting, NPCBlackboard.FollowTarget, new EntityCoordinates(mommy, Vector2.Zero));
}
}
public void AddImprintingTarget(EntityUid entity, EntityUid friend, NPCImprintingOnSpawnBehaviourComponent component)
{
component.Friends.Add(friend);
var exception = EnsureComp<FactionExceptionComponent>(entity);
exception.Ignored.Add(friend);
}
}