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crystall-punk-14/Content.Server/Station/Components/StationRandomTransformComponent.cs

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using Content.Server.Station.Systems;
namespace Content.Server.Station.Components;
/// <summary>
/// Stores station parameters that can be randomized by the roundstart
/// </summary>
[RegisterComponent, Access(typeof(StationSystem))]
public sealed partial class StationRandomTransformComponent : Component
{
[DataField]
public float? MaxStationOffset = 100.0f;
[DataField]
public bool EnableStationRotation = true;
}