Files
crystall-punk-14/Content.Shared/Procedural/PostGeneration/WormCorridorPostGen.cs

43 lines
964 B
C#
Raw Normal View History

using Content.Shared.Maps;
using Content.Shared.Procedural.DungeonGenerators;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.PostGeneration;
// Ime a worm
/// <summary>
/// Generates worm corridors.
/// </summary>
public sealed partial class WormCorridorPostGen : IPostDunGen
{
[DataField]
public int PathLimit = 2048;
/// <summary>
/// How many times to run the worm
/// </summary>
[DataField]
public int Count = 20;
/// <summary>
/// How long to make each worm
/// </summary>
[DataField]
public int Length = 20;
/// <summary>
/// Maximum amount the angle can change in a single step.
/// </summary>
[DataField]
public Angle MaxAngleChange = Angle.FromDegrees(45);
[DataField]
public ProtoId<ContentTileDefinition> Tile = "FloorSteel";
/// <summary>
/// How wide to make the corridor.
/// </summary>
[DataField]
public float Width = 3f;
}