11 lines
374 B
C#
11 lines
374 B
C#
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using Content.Shared.Inventory;
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using Robust.Shared.GameStates;
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namespace Content.Shared.StepTrigger.Components;
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/// <summary>
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/// This is used for marking step trigger events that require the user to wear shoes, such as for glass shards.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ClothingRequiredStepTriggerComponent : Component;
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