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crystall-punk-14/Content.Shared/StepTrigger/Components/StepTriggerImmuneComponent.cs

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Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764) * Hardsuits and softsuits count as having shoes for step triggers * Add softsuit tag prototype * Change to suitEVA tag * Get rid of softsuit tag, found suitEVA tag * Full pass of ShoesRequiredStepTriggerImmune * Adds check to outerClothing for ShoesRequiredStepTriggerImmune * return * fuck Dionas * Convert to comp, space dragons immune as well * Merge conflict * Merge conflict * fix leftover tags * empty spaces * turns out the dragon didn't need it * minor optimization * Add access for system, add comp to baseShoes, check slotflags for every slot besides pockets * fix * fuck it we ball --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-28 00:11:46 -07:00
using Robust.Shared.GameStates;
namespace Content.Shared.StepTrigger.Components;
/// <summary>
/// Grants the attached entity to step triggers.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class StepTriggerImmuneComponent : Component;
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