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crystall-punk-14/Content.Client/Movement/Components/ClimbingComponent.cs

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Re-organize all projects (#4166)
2021-06-09 22:19:39 +02:00
using Content.Shared.Climbing;
Climbing system (#1750) * Initial commit * Climbing uses its own controller now * Missed a check * Get rid of hands check * Cleanup * Get rid of speciescomponent stuff * Remove unneeded check, add separate case for moving other players. * Add DoAfter * IClientDraggable added to ClimbingComponent * Added some basic integration tests. Renamed ClimbMode to Climbing. * oops * Minor fixes * ffff * Table fix * Revamped system so its more predicted, uses proper logic for de-climbing. Get hype!!! * Flag check fix * Distance check and reset numticksblocked * get rid
2020-08-19 18:13:22 -04:00
Rework climbing (#7706)
2022-05-10 01:08:52 -07:00
namespace Content.Client.Movement.Components;
Update usages of ! is with is not (#2584) * Update usages of ! is with is not * Content.IntegrationTests commit * Content.Server commit * Content.Shared commit Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-26 14:33:31 +01:00
Rework climbing (#7706)
2022-05-10 01:08:52 -07:00
[RegisterComponent]
[Friend(typeof(ClimbSystem))]
[ComponentReference(typeof(SharedClimbingComponent))]
public sealed class ClimbingComponent : SharedClimbingComponent { }
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