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crystall-punk-14/Content.Server/AI/Operators/Inventory/DropHandItemsOperator.cs

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756 B
C#
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using Content.Server.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{
public class DropHandItemsOperator : AiOperator
{
private readonly IEntity _owner;
public DropHandItemsOperator(IEntity owner)
{
_owner = owner;
}
public override Outcome Execute(float frameTime)
{
if (!_owner.TryGetComponent(out HandsComponent handsComponent))
{
return Outcome.Failed;
}
foreach (var item in handsComponent.GetAllHeldItems())
{
handsComponent.Drop(item.Owner);
}
return Outcome.Success;
}
}
}