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crystall-punk-14/Content.Client/Audio/ContentAudioSystem.cs

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using Content.Shared.Physics;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.Audio
{
public sealed class ContentAudioSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
Get<AudioSystem>().OcclusionCollisionMask = (int) CollisionGroup.Impassable;
}
}
}