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crystall-punk-14/Content.Server/NPC/Queries/Considerations/TargetIsStunnedCon.cs

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Sentry turrets - Part 4: The sentry turret and its primary systems (#35123) * Initial commit * Removed mention of StationAiTurretComponent (for now) * Prep for moving out of draft * Fixing merge conflict * Re-added new net frequencies to AI turrets * Removed turret control content * Removed unintended change * Final tweaks * Fixed incorrect file name * Improvement to fire mode handling * Addressed review comments * Updated how turret wire panel auto-closing is handled * Ranged NPCs no longer waste shots on stunned targets * Fixed bug in tracking broken state * Addressed review comments * Bug fix * Removed unnecessary event call
2025-03-29 12:55:58 -05:00
namespace Content.Server.NPC.Queries.Considerations;
/// <summary>
/// Returns 1f if the target has the <see cref="StunnedComponent"/>
/// </summary>
public sealed partial class TargetIsStunnedCon : UtilityConsideration
{
}
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