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crystall-punk-14/Content.Server/Atmos/Components/IgniteOnCollideComponent.cs

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using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Content.Server.Atmos.Components
{
[RegisterComponent]
public sealed class IgniteOnCollideComponent : Component
{
[DataField("fireStacks")]
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public float FireStacks { get; set; }
}
}