2021-02-06 13:55:36 +01:00
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// ReSharper disable ArrangeTrailingCommaInMultilineLists
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2021-06-13 14:52:40 +02:00
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namespace Content.Server.Entry
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2020-07-02 09:50:45 -04:00
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{
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public static class IgnoredComponents
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{
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public static string[] List => new [] {
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"ConstructionGhost",
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"IconSmooth",
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"ReinforcedWall",
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"InteractionOutline",
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"MeleeWeaponArcAnimation",
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"AnimationsTest",
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"ItemStatus",
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"Marker",
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"Clickable",
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2020-09-28 18:03:05 +00:00
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"Icon",
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2021-02-06 13:55:36 +01:00
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"ClientEntitySpawner",
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2022-02-09 18:53:44 -07:00
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"CharacterInfo",
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2022-02-19 12:16:44 -07:00
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"ItemCabinetVisuals",
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Diseases (#7057)
* Disease system first pass
* Renamed HealthChange
* First working version of diseases (wtf???)
* Fix the cursed yaml initialization
* Pop-Up effect
* Generic status effect
* Create copy of prototype
* CureDiseaseEffect
* Disease resistance
* Spaceacillin
* Nerf spaceacillin now that we know it works
* Sneezing, Coughing, Snoughing
* Fix queuing, prevent future issues
* Disease protection
* Disease outbreak event
* Disease Reagent Cure
* Chem cause disease effect
* Disease artifacts
* Try infect when interacting with diseased
* Diseases don't have to be infectious
* Talking without a mask does a snough
* Temperature cure
* Bedrest
* DiseaseAdjustReagent
* Tweak how disease statuses work to be a bit less shit
* A few more diseases
* Natural immunity (can't get the same disease twice)
* Polished up some diseases, touched up spaceacillin production
* Rebalanced transmission
* Edit a few diseases, make disease cures support a minimum value
* Nitrile gloves, more disease protection sources
* Health scanner shows diseased status
* Clean up disease system
* Traitor item
* Mouth swabs
* Disease diagnoser machine
* Support for clean samples
* Vaccines + fixes
* Pass on disease resistant clothes
* More work on non-infectious diseases & vaccines
* Handle dead bodies
* Added the relatively CBT visualizer
* Pass over diseases and their populators
* Comment stuff
* Readability cleanup
* Add printing sound to diagnoser, fix printing bug
* vaccinator sound, seal up some classes
* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)
* Mirror review
* More review stuff
* More mirror review stuff
* Refactor snoughing
* Redid report creator
* Fix snough messages, new vaccinator sound
* Mirror review naming
* Woops, forgot the artifact
* Add recipes and fills
* Rebalance space cold and robovirus
* Give lizarb disease interaction stuff
* Tweak some stuff and move things around
* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)
* Remove unused reagent
2022-03-13 21:02:55 -04:00
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"DiseaseMachineVisuals",
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2022-03-13 03:11:03 -07:00
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"HandheldGPS",
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"PotencyVisuals"
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2020-07-02 09:50:45 -04:00
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};
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}
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}
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