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using Robust.Shared.Serialization;
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namespace Content.Shared.CharacterAppearance
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{
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[Serializable, NetSerializable]
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public enum HumanoidVisualLayers : byte
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{
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TailBehind,
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Hair,
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FacialHair,
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Chest,
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Head,
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Snout,
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Frills,
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Horns,
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Eyes,
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RArm,
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LArm,
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RHand,
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LHand,
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RLeg,
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LLeg,
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RFoot,
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LFoot,
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TailFront,
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Handcuffs,
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StencilMask,
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Fire,
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}
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}
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