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crystall-punk-14/Content.Shared/Cuffs/Components/SharedHandcuffComponent.cs

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using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
2021-06-09 22:19:39 +02:00
namespace Content.Shared.Cuffs.Components
{
[NetworkedComponent()]
public abstract class SharedHandcuffComponent : Component
{
[Serializable, NetSerializable]
protected sealed class HandcuffedComponentState : ComponentState
{
public string? IconState { get; }
public HandcuffedComponentState(string? iconState)
{
IconState = iconState;
}
}
}
}