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crystall-punk-14/Content.Shared/GameTicking/RoundRestartCleanupEvent.cs

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using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameTicking
{
[Serializable, NetSerializable]
public sealed class RoundRestartCleanupEvent : EntityEventArgs
{
}
}