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crystall-punk-14/Content.Shared/Stunnable/StunnedComponent.cs

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using System;
using Content.Shared.Movement.Components;
using Content.Shared.Sound;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Stunnable
{
[Friend(typeof(SharedStunSystem))]
[RegisterComponent, NetworkedComponent]
public sealed class StunnedComponent : Component
{
}
}